Guide

ARC Raiders Trials Week 6: Frozen Trials Challenges, Scoring and Rank Ladder

JMarvv
JMarvv
November 12, 2026 at 12:07 AM · 6 min read
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Raider in dark gear watches an orange-armored raider in a misty doorway

ARC Raiders Trials Week 6: Frozen Trials Challenges, Scoring and Rank Ladder

The five challenges are damage ARC with a Hullcracker, damage any ARC, open containers, search destroyed ARC and melee ARC, and all five are playable on any map. Only your best extracted run in each challenge counts, with stars at 1,000, 2,000 and 3,000 points. Those points buy rewards; your rank moves through 100-player divisions on a 14-tier ladder, and the Maestro Outfit grand prize expires when Frozen Trials ends on January 12, 2027.

If you are new to the mode, Trials is effectively ARC Raiders' only ranked system. There is no separate ranked playlist. You score points on weekly objectives, extract to bank them, and get compared against other Raiders at your rank.

Raider in dark gear watches an orange-armored raider in a misty doorway
Raider in dark gear watches an orange-armored raider in a misty doorway

This week's five ARC Raiders Trials and how to clear each one

The Week 6 set went live on November 10 and closes at 10:00 UTC on November 17. Plan your final runs accordingly.

Challenge Best approach
Damage ARC with a Hullcracker Target armored ARC and land sustained shells on armor plates
Damage any ARC Stack it passively while working the other four objectives
Open containers Run a container-dense route you already know; the objective is simply to open containers, and all five Week 6 objectives work on every map
Search destroyed ARC Kill ARC first, then loot the wreckage of every kill you leave behind
Melee ARC Deal melee damage to ARC enemies; the Week 6 set includes a melee-damage objective alongside the Hullcracker, container, destroyed-ARC and any-ARC objectives

The Hullcracker challenge is the headline of the week and the one that will decide most players' three-star runs. Aim at armored targets rather than fragile parts, and keep firing until the score threshold is comfortably clear.

Damage any ARC is the catch-all. Because it counts damage from any source, you should never run a raid purely for this challenge. It fills itself while you open containers, loot wreckage and melee small enemies.

Open containers rewards map knowledge more than combat skill. If you have a container route memorized on a map you like, run it. Loot density beats kill count here.

Search destroyed ARC means killing then looting. Every ARC body is a scoring opportunity, so resist the urge to sprint past wreckage after a fight. Melee ARC is the one that punishes greedy loadouts: bring something you can afford to lose and pick your engagements carefully rather than throwing yourself at heavies.

Since all five are available on any map, build a single route that feeds several challenges per run. That is the efficient way to bank a clean score without five separate raids. If you would rather bank rewards without the combat, quests such as How to Complete Tracks of the Beast in Arc Raiders (No Combat Required) are worth running between Trial attempts.

Hullcracker week and the explosive rework

The Hullcracker is an Epic Special pump-action launcher with a 5-round magazine, 100 damage and 2.5x ARC armor penetration. Its rounds only detonate on ARC hits, so firing at anything else is wasted ammunition.

Frozen Trail 2.0 reworked explosive damage against ARC: over 50% more damage to armor plates, around 30% less to fragile parts. The practical read is simple. Aim the Hullcracker at armored ARC rather than fragile components, and do not waste shells on non-ARC targets since they will not detonate.

Because the challenge counts damage dealt, sustained armor-plate hits are your efficient path to 3,000. Treat the Hullcracker as a specialist tool for this challenge rather than a general-purpose weapon, and let your primary handle everything else in the raid.

How scoring and stars actually work

There are five weekly challenges per set, and only your best extracted run in each challenge counts toward your score. A bad run is not fatal; a better one later replaces it.

Stars land at 1,000, 2,000 and 3,000 points. Rewards roll the first time you clear each threshold, including Uncommon, Rare and Epic items plus blueprints. If you are chasing specific blueprints, our ARC Raiders Blueprint Farming Guide covers the drop rules and Research Station unlocks in detail.

  1. Load into a raid with a plan for at least two challenges.
  2. Score your points, then extract.
  3. Check which thresholds you cleared and which rewards rolled.
  4. Repeat with a tighter route if you fell short of 3,000.

Progress only counts if you extract. Dying forfeits that run's progress entirely, so a risky final push is worth less than a clean exit.

Trials unlock at Raider level 15. They are also separate from the 60-level Frozen Trail Reward Pass, which has its own weekly milestones paid in Reward Points. Do not confuse the two when you are planning what to grind.

The 14-tier rank ladder and 100-player divisions

The ladder runs through 14 tiers: Rookie I to III, Tryhard I to III, Wildcard I to III, Daredevil I to III, then Hotshot and Cantina Legend.

Once you score, you are placed into a division of 100 same-rank Raiders. Weekly placement within that division drives rank movement. This is the key mental split: stars and rewards are fixed point thresholds, while rank is relative to the 99 other players in your division.

Cantina Legend is different again. It is a live global leaderboard position reserved for the top 1,000 Hotshot-rank players, not a point total you can bank. You cannot grind your way to a fixed number and stop; you have to hold the position.

Helmeted raider crouches in a sunlit forest with another figure in the distance
Helmeted raider crouches in a sunlit forest with another figure in the distance

Maestro Outfit and the Frozen Trials reward table

The season grand prize is the Maestro Outfit, with colour variants and cosmetics tied to your final placement.

Reward How to earn it
Maestro Outfit Season grand prize
Maestro Outfit Yellow variant Hotshot rank
Maestro Outfit Red variant Cantina Legend rank
Sheriff Badge (backpack charm) Final placement payout
Infrared Transmitter (backpack attachment) Final placement payout
Pumped Dance (emote) Final placement payout
Pop Helmet (Scrappy outfit) Final placement payout

Frozen Trials launched on October 8, 2026 alongside the Frozen Trail 2.0 update and ends on January 12, 2027. Plan your season around that date, not around individual weeks.

Pendola Pass scoring tricks that carry between weeks

Pendola Pass unlocks after 25 rounds played. Each searched ARC Courier on the map awards 500 score, so Courier hunting is the fastest way to push a single run toward the 3,000 three-star line.

Bring plenty of Adrenaline Shots so you can keep moving between Courier spawns, and prepare to extract when you are low on time or done searching. The same map knowledge pays off outside Trials: routes through Pendola Pass and the other ARC Raiders maps are the backbone of most quest steps, including How to Complete Broken Monument in ARC Raiders and the Arc Raiders 'Clean Hands' Quest Walkthrough.

Season 6 challenges lean on the Skulker and Bully ARC enemies, Pendola Pass loot hotspots and Frozen Trail weapons such as the Stiletto and Bantam, so those routes stay useful week to week even when the objective list changes. If a final-placement cosmetic leaves you short on materials, our Arc Raiders Trophy Display Project breakdown and our guide to How to Get Planks and Sheet Metal in ARC Raiders cover the farming spots worth knowing.

What's left before January 12, 2027

With the season ending on January 12, 2027, the ladder is in its closing stretch. Hotshot and Cantina Legend placements are the ones that pay the Yellow and Red Maestro variants, so if either outfit matters to you, the remaining weeks are about protecting a high rank rather than experimenting.

Seasons use a soft reset that starts you a couple of tiers below where you finished. Finishing high still matters next season, which is another reason not to coast now.

Week 6 is one set of five. Treat each remaining week as a chance to bank a clean 3,000 on the challenges you are strongest at rather than chasing all five at once. The players who climb are the ones who pick two or three objectives per set, run a route they know, and extract.

Sources

  • thearcraiders.com/news/trials-season-6/
  • HowToPlayHub Trials Mode Guide
  • LFCarry ARC Raiders Trials Guide
  • Coe.gg Trials Guide
  • MetaForge Search ARC Couriers on Pendola Pass
  • Destinyhelp Week 6 Trials
  • BoostingXP ARC Raiders Trials
Last updated: November 12, 2026 at 12:07 AM

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