What you need before you start exploring
- Forza Horizon 6 on Xbox Series X|S or PC. It launched May 19, 2026, including Game Pass Ultimate and PC Game Pass on day one. The PS5 version arrives January 26, 2027.
- The Series 6 "Horizon Meets" update installed. It downloaded October 5, 2026, with the Festival Playlist starting October 8, and it made the current map content and permanent Tokyo race routes live.
- The game is an open-world racer set in a condensed Japan, with a wristband progression ladder starting at C-rank qualifiers that unlocks higher performance limits and races.
- Optional: the Treasure Map DLC, which per the Forza Horizon Wiki released May 15, 2026 on Xbox and PC and January 21, 2027 on PS5. It marks collectible locations across the Japan map and both expansions. Buying it is what makes the marker-filter step below possible.
- A tolerance for guide-site guesswork. No official area measurement exists, so cross-check any "map size" claim against what Playground actually said.
Understand what the map actually is (and isn't)
Playground describes the Japan map as the largest in any Horizon game, with varied biomes, heavy verticality, seasonal changes and both rural and urban areas. That is a qualitative claim, not a measurement.
No official figure in square kilometres, square miles or acres has been published. Reporting on the April 8, 2026 map reveal describes the world as the series' most dense and vertical rather than quantifying it. If you see a number presented as fact, it is an inference.
The map is a condensed, purpose-built Japan, not a mile-for-mile recreation. Tokyo streets, mountain passes (touge), rural villages and coastal scenery are the inspirations, not a 1:1 survey. Japan was announced September 25, 2025, first gameplay was shown January 22, 2026, and a dedicated biomes trailer in February 2026 toured the range from shrines to the seaside.
Learn the named sub-regions
The best-evidenced region names, corroborated by multiple independent treasure-car and landmark guides placing specific content in each, are Tokyo City, Minamino, Shimanoyama, Ito, Nangan and Ohtani.
| Sub-region | Character | What it is best for |
|---|---|---|
| Tokyo City | Suburbs, downtown streets, docks, industrial zones | Street racing, dense traffic, the 1991 Nissan Figaro treasure car, learning the grid |
| Minamino | Mountain terrain | Touge runs, drifting, ridge-line shortcuts |
| Ohtani | Mountain terrain | Touge runs, drifting, elevation-heavy routes |
| Ito | Coastal and rural | The 1985 Nissan Safari Turbo treasure car and village roads along the coast |
| Nangan | Coastal and rural | The 2005 Ford GT treasure car and village roads |
| Shimanoyama | Rural and mixed | The 1987 Porsche 959 treasure car and landmark hunting across mixed terrain |
Tokyo City is the headline urban space: the studio says it is roughly five times the size of FH5's Guanajuato, and it includes suburbs, downtown streets, docks and industrial zones. Mountain regions such as Minamino and Ohtani are where the drift-friendly touge roads live. Coastal and rural areas like Ito and Nangan hold village landmarks.
Ignore the five-region list (Tokyo, Kyoto, Osaka, Hokkaido, Okinawa) circulating on some guide sites. It is not officially sourced and does not match where guides actually place content.
Where to find landmarks
Landmarks in Horizon 6 are tied to the sub-region they sit in, and the fastest way to find any of them is to confirm the region first, then drive the route that region is built around. The table below maps the landmark types the guides document to the sub-region that holds them and the approach that gets you there.
| Landmark / collectible | Sub-region | How to reach it |
|---|---|---|
| 1991 Nissan Figaro treasure car | Tokyo City | Around the industrial bridge area |
| 1985 Nissan Safari Turbo treasure car | Ito | Around the windmill area |
| 2005 Ford GT treasure car | Nangan | On a narrow coastal dirt trail overlooking Tokyo |
| 1987 Porsche 959 treasure car | Shimanoyama | Behind a shop in the Narai-Juku area |
| Treasure cars | Spread across all six sub-regions | Clear one region at a time using Treasure Map DLC markers |
Two things to keep in mind. First, fan guides are useful for confirming which sub-region a car or landmark sits in, but the in-game region label is the best confirmation of where you are. Second, the exact in-game names of individual landmarks are not consistently documented across sources, so the region-first approach above is more reliable than hunting for a specific named site.
Plan routes around density, not distance
Because the map is vertical and dense rather than flat and sprawling, the fastest way across a region is often a mountain pass or a dock road, not the highway.
Reviewers single out dense Tokyo streets and mountain roads seemingly built for late-night drifting. Build drift and grip cars for different halves of the map rather than one all-rounder.
Use the two permanent Tokyo race routes added in the Series 6 update as repeatable practice loops for learning the city's street layout.
Hunt landmarks and collectibles efficiently
Follow this order rather than jumping between regions:
- Open the in-game map and enable Treasure Map DLC markers if you own the DLC, which highlights the location of collectables in Japan and in Expansions 1 and 2.
- Enable Treasure Map DLC markers if you own the DLC. This is the step that reveals locations you would otherwise have to search for.
- Pick one sub-region and commit to it. Use the region table above to choose based on what you are hunting: Tokyo City for the Nissan Figaro, Ito for the Nissan Safari Turbo, Nangan for the Ford GT, Shimanoyama for the Porsche 959.
- Confirm the region label on your map matches the region named in whatever guide you are following before you drive out.
- Drive the region's natural route - dock roads in Tokyo City, passes in Minamino and Ohtani, coastal roads in Ito and Nangan - and check seasonal conditions first, since seasonal changes can alter which routes are practical.
- Clear the region before moving on, then repeat from step 3 for the next sub-region.
Set expectations for future map content
The PS5 version launches January 26, 2027, with the first Premium Expansion on January 21, 2027 and a free content update for all players.
The Treasure Map DLC covers both expansions, so if you plan to play them, buy it once rather than per-region.
Common mistakes to avoid
- Quoting a square-kilometre figure as official. No area measurement has been published. Playground's language is "largest" and "most dense and vertical," and guide-site comparisons to FH5 are inferences.
- Trusting the five-region list. Tokyo, Kyoto, Osaka, Hokkaido and Okinawa is an unsourced aggregation. The sub-region names are the ones guides actually use to place content.
- Confusing the PS5 dates. January 21, 2027 is the Premium Expansion and early access date. January 26, 2027 is the general PS5 launch.
- Treating pre-launch leaks (Mount Fuji, Hakone, Hokkaido) as confirmed map content. They were speculation and only partly align with the shipped world.
- Driving the highway everywhere. The map rewards vertical routes, and the passes are often quicker.
Build a region-by-region completion route
Start with Tokyo City to learn the street grid and the two permanent Series 6 race routes, then work outward through Minamino and Ohtani for mountain roads. Clear Ito, Nangan and Shimanoyama collectibles region by region, using the Treasure Map DLC markers to avoid backtracking.
If you're on PS5, plan your first run for the January 26, 2027 launch and decide early whether the Premium Expansion on January 21, 2027 is worth the early access. Treat your first week as a scouting trip and your second as the real hunt.







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