Just days after Sony decided to close remake masters Bluepoint Games, a new report claimed it wasn't PlayStation itself that stonewalled the idea of a Bloodborne remake by Bluepoint, but developer FromSoftware.
That story was wrong. According to a Bloomberg report published on 27 February 2026, Bluepoint Games pitched a Bloodborne remake in early 2025, and it was FromSoftware, not Sony, that said no.
The timing is the part that stings. As that report landed, Sony closed Bluepoint for good, putting around 70 people out of work. The studio that wanted to make the game is gone, and the fanbase spent a decade cursing the wrong party.
What Bloomberg Actually Reported
The core of the report is narrow and specific. Bluepoint approached FromSoftware in early 2025 with a proposal to remake Bloodborne, the 2015 PlayStation 4 exclusive that FromSoftware developed and Sony published. The pitch did not die at PlayStation. It died at the door of the studio that made the original.
The line that captures it, as reported, is that Bluepoint was told "the numbers made sense, but FromSoftware didn't want it to happen." Read that carefully. The commercial case was sound. The veto was not financial. It was creative, or it was about ownership, or it was some blend of both that only the people in the room can describe.
Attribution matters here, because the coverage was not uniform. Bloomberg broke the story on 27 February 2026, and IGN, Kotaku, Game Informer, Gematsu and TheGamer followed the same day; Eurogamer's report is dated 28 February 2026. IGN's headline went further than the rest, framing the remake as "Reportedly Pitched by Bluepoint and Accepted by Sony, but FromSoftware Turned It Down" (IGN, 27 February 2026). Eurogamer's account only states that the numbers made sense, without confirming that Sony formally greenlit anything. Treat Sony's approval as implied rather than established, and treat the stronger claim as IGN's.

Why FromSoftware Said No
The veto lines up almost too neatly with what Shuhei Yoshida said in 2025. The former Sony Interactive Entertainment president suggested that Hidetaka Miyazaki loves Bloodborne and is interested in returning to it, but is too busy, and that he "doesn't want anyone else to touch it."
At the time, that read like polite deflection from a publisher with nothing to announce. In hindsight it was the whole answer. The obstacle was never a spreadsheet. It was a creator's sense of ownership over his own work.
Bloomberg's reporting adds a structural dimension that gets lost in the fan discourse. Other studios were reportedly "concerned about dedicating significant resources to another team's project," which is a dry way of describing a real problem: first-party remakes of externally owned IP are hard to greenlight in general, because the platform holder does not control the original creator and the original creator has no incentive to hand over its crown jewel.
Keep one caveat in view. This is reporting, not a statement. The reasoning remains as reported by Bloomberg rather than confirmed by FromSoftware.
The Domino Effect: Two More Pitches, Two More Nos
Bluepoint's credentials made it the obvious candidate for Bloodborne. The Austin studio built its reputation on high-fidelity remakes: Shadow of the Colossus, and then Demon's Souls as a launch exclusive for the PS5 in 2020. If anyone was going to rebuild Yharnam, it was the team that had already rebuilt Boletaria.
That is what makes the veto the crux of the story. The most qualified studio in the industry asked to make one of the most requested remakes in the industry, and the answer came from the one party nobody had been blaming.
The Bloodborne rejection was not the end of Bluepoint's search. It was the beginning of a year of it. After FromSoftware passed, Bluepoint reportedly pitched Sony on an updated Shadow of the Colossus remake and a Ghost of Tsushima spin-off. Both were turned down, according to Bloomberg's reporting.
Context explains the scramble. Sony had placed Bluepoint on a live-service God of War game, a project cancelled in 2025. That left a remake specialist with no remake to make, and a studio that had spent years rebuilding other people's classics suddenly hunting for a project that would stick.

Sony Closes Bluepoint
In late February 2026, roughly five years after acquiring the studio in 2021, Sony shut Bluepoint down. Around 70 employees were affected, with the studio closing in March 2026, according to reports citing Sony's confirmation to Bloomberg.
Sony's statement framed the decision as the product of "a recent business review," and praised "an incredibly talented team" whose "technical expertise" had "delivered exceptional experiences for the PlayStation community." The warmth of the language sits uncomfortably beside the outcome, and the timing did the rest: a press release celebrating a studio's technical expertise, published as reporting revealed that the studio had spent a year being told no.
The full picture of how that decision was reached, including the internal messaging around it, is covered in our breakdown of PlayStation's Bluepoint Closure.
What This Means for Bloodborne's Future
The remake is not happening at Bluepoint for the simplest possible reason: Bluepoint no longer exists. And FromSoftware's position, as reported, appears unchanged.
Bloodborne still has no remaster, no remake and no PC port. More than a decade after its 2015 release, Bloodborne still has no remaster, remake or PC port, and this report explains that better than a decade of speculation ever did. The saga has its own name now, and we traced the full chain of decisions in The Bloodborne Remake That Never Was.
The lesson for PlayStation is broader than one game. A remake strategy built on other teams' IP depends on those teams saying yes, and the platform holder cannot compel a partner to hand over its signature work. That constraint will keep shaping the portfolio.
There is no evidence of a revival and no hint that FromSoftware has changed its mind.
The Cost Behind the Correction
The story fans will repeat is the twist: it was FromSoftware all along. It is a satisfying reversal, the kind of detail that reframes a decade of forum arguments and gives the meme a new punchline.
The story that matters is duller and sadder. Roughly 70 developers lost their jobs. A studio that had spent its existence treating other people's classics with genuine care, that launched a console on the strength of its work, spent its final year pitching projects into closed doors before being closed itself.
The decade of blame was misdirected. The cost was not.




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