The Bloodborne Remake That Never Was: How FromSoftware's Refusal and Sony's Strategy Shaped a Studio's Fate

LoVeRSaMa
LoVeRSaMa
February 27, 2026 at 10:06 PM · 4 min read
The Bloodborne Remake That Never Was: How FromSoftware's Refusal and Sony's Strategy Shaped a Studio's Fate

For nearly a decade, the chorus has been a constant, desperate hum in the gaming ether: “Remaster Bloodborne.” “Give us 60 frames per second.” “Port it to PC.” FromSoftware’s 2015 gothic-horror masterpiece, trapped on aging PlayStation hardware, has become more than a game; it’s a relic, a myth, the subject of fervent, almost ritualistic fan demand. The desire for a modernized version felt like a question of “when,” not “if.” The recent, shocking closure of Bluepoint Games has now revealed a pivotal, heartbreaking “what if” that answers that question in a way no one expected. It unveils a story of a formal pitch, a polite but firm refusal, and a chain of corporate decisions that ultimately led to the shuttering of one of gaming’s most talented studios.

The Pitch and the Polite "No"

In early 2025, with the dust settling from their acclaimed Demon’s Souls remake, Bluepoint Games made a bold, logical move. According to reports, the studio formally pitched a full-scale remake of Bloodborne to its parent company, Sony Interactive Entertainment. The logic was impeccable: Bluepoint had just proven it could not only faithfully recreate but beautifully reimagine a foundational Souls game for a new generation. The commercial and brand value for Sony was clear—tapping into one of its most passionate cult franchises with a studio that had already delivered a template for success.

Sony was reportedly receptive to the idea. The roadblock, however, was not corporate hesitation but creative ownership. Reports indicate that FromSoftware, the original creator of Bloodborne, rejected the proposal. The reason was straightforward and, from an auteur’s perspective, understandable: FromSoftware did not want another studio remaking their game.

This stance was later contextualized by former PlayStation executive Shuhei Yoshida, who suggested that Bloodborne director and FromSoftware president Hidetaka Miyazaki might prefer to handle such a project personally. However, Miyazaki’s studio has been perpetually occupied, moving from Elden Ring to the upcoming rumored Nintendo Switch 2 exclusive often referred to by fans as The Duskbloods and beyond. The result was a creative impasse. Sony, respecting FromSoftware’s wishes as the IP’s co-owner and a crucial third-party partner, did not force the issue. Bluepoint’s most promising and passion-driven pitch hit a dead end.

The Pitch and the Polite
The Pitch and the Polite "No"

Bluepoint's Post-Acquisition Struggle

This rejection must be viewed within the broader, tragic arc of Bluepoint’s journey under Sony. Acquired in 2021 in the wake of the Demon’s Souls triumph, the studio’s future seemed bright. Yet, it never released another original title under Sony’s ownership. Its first assignments were supportive: co-development on God of War: Ragnarök, followed by being tasked with leading a live-service God of War spinoff project.

The dominoes began to fall in January 2025 when Sony, reevaluating its live-service strategy, canceled that very project. This left Bluepoint—a studio of approximately 70 developers—adrift and without a primary project. What followed was, according to reports, a year of frantic, unsuccessful pitching. The studio reportedly took swings at a Ghost of Tsushima spinoff, an updated PS5 version of its own Shadow of the Colossus remake, and other concepts rooted in existing PlayStation franchises. None were greenlit. The Bloodborne pitch was likely the crown jewel of this effort, a perfect alignment of studio skill and fan desire. Its rejection symbolized a door closing not just on a game, but on a potential path to relevance for the studio itself.

Bluepoint's Post-Acquisition Struggle
Bluepoint's Post-Acquisition Struggle

The End of an Era for a Remake Specialist

On February 19, 2026, Sony officially shut down Bluepoint Games. The closure marked the end of an era for a studio that had become synonymous with the highest echelon of the remake and remaster craft. Their legacy is legendary: the God of War Collection, the Metal Gear Solid HD Collection, Uncharted: The Nathan Drake Collection, and the ground-up remakes of Shadow of the Colossus and Demon’s Souls. They were preservationists and enhancers, artists who could breathe new life into beloved classics without losing their souls.

The final twist was a cruel irony. Just days before the closure announcement, on February 12, Sony revealed a God of War trilogy remake project. It was a genre and task perfectly suited to Bluepoint’s expertise, yet the studio was not involved. The message was painfully clear: Sony’s strategy had moved on. The corporate need for a dedicated “remake studio” had evaporated, and Bluepoint’s subsequent pitches failed to secure a new identity.

Bluepoint’s fate was sealed by a perfect storm: the cancellation of its assigned live-service project, a subsequent year of rejected pitches where the Bloodborne refusal stands as a stark symbol, and a shifting corporate strategy at Sony that ultimately saw no place for the studio’s unique talents. The fallout leaves Bloodborne in its familiar, frustrating limbo—playable on PS5 only through backward compatibility, locked at 30 frames per second, with no native remaster, performance patch, or PC port on the horizon. FromSoftware’s refusal to outsource the remake is a powerful statement on creative control in an industry increasingly focused on legacy content, prioritizing the auteur’s potential future vision over immediate fan service.

This decision fuels the community’s persistent, almost mythical hope. The question now evolves: could a remake ever happen? It appears any modern revival would require Miyazaki’s direct involvement and a rare gap in FromSoftware’s relentless production schedule—a combination that seems increasingly unlikely. It is a sobering lesson in the fragile nature of game development, where even a studio with a flawless track record and deep reservoirs of fan goodwill is not immune to the harsh realities of portfolio management and creative gatekeeping. Bloodborne endures as a masterpiece, its legacy untarnished. But the story of its almost-remake will forever be intertwined with the story of the studio that could have made it, a poignant testament to the “what ifs” that silently shape gaming history.

Tags: Bloodborne, Bluepoint Games, FromSoftware, Sony, Game Development

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