Quick Answer
To escape the "Home Sweet Home" dream sequence, you must stop trying to leave through the exits and instead interact with the five anomalous objects scattered throughout Coen's family home. The house is stuck in a loop that teleports you back to the entrance hall whenever you approach a door or window. Each anomalous object triggers a memory flash when examined, and the memories must be viewed in chronological order. Once all five have been examined in sequence, the family portrait above the fireplace in the main hall begins to glow, and interacting with it breaks the dream, waking you in Laslea Glen.
What You Need Before Starting
- The Prologue completed and the open world unlocked. After this point, quests can be tackled in any order.
- "Home Sweet Home" is a side quest in The Blood of Dawnwalker. You can pick it up from Elara Voss, a herbalist who stands beside the abandoned millhouse east of the river in Laslea Glen. She wears a green hooded cloak and is marked on your map with a blue diamond icon.
- No specific level or gear requirements, though any combat encounters that trigger during the dream sequence are manageable from around level 8 onward.
- The quest works identically on PC, PS5, and Xbox Series X/S. There are no platform-specific differences in the puzzle.
Locate and Start the Quest
Travel to the millhouse east of the river in Laslea Glen and speak with Elara Voss. She will explain that she has been having troubling dreams about a house she cannot place, and she asks you to help her understand them. Accepting her request triggers the dream sequence, and you are transported automatically to Coen's family home.
The house is a recreation of the game's opening area, so familiar landmarks will help you orient yourself. Save your game before speaking with Elara. The dream sequence has no internal checkpoint, and if you get stuck or miss an interaction, reloading an earlier save is your only way back in.
Recognize That You Are in a Loop
As you explore the house, you will notice that the environment resets itself. Doors you opened are closed again. Items you moved are back in their original positions. The clearest sign of the loop is this: approaching any exit, whether the front door, a window, or the back door, teleports you back to the house's entrance hall.
Do not waste time trying to force your way out. Running, jumping, or attacking the doors will not break the loop. The mechanic is intentional, and the game is guiding you toward a different solution entirely.
Each time the environment resets, take a moment to look around. The house is subtly directing your attention toward the objects you need to find.
Examine the Five Anomalies in Order
The key to breaking the loop is interacting with five specific objects that feel wrong. Each one emits a faint pulsing white outline when you are within a few steps of it, and the interaction prompt reads "Inspect" rather than the standard "Examine." The anomalies must be interacted with in the following order:
- Kitchen, the overturned stool. In the kitchen, on the far side of the wooden table, you will find a small three-legged stool lying on its side. Inspect it to trigger a memory of Coen as a child, standing on this stool to reach the counter where his mother baked bread.
- Bedroom, the wardrobe's left door. In the master bedroom, the wardrobe against the north wall has its left door slightly ajar. Push it open and inspect the interior to trigger a memory of Coen hiding from his father during a thunderstorm.
- Study, the crooked painting. In the study, a landscape painting hangs crooked on the wall above the desk. Straighten it to trigger a memory of Coen's father teaching him to read by lamplight in this very room.
- Attic, the toy soldier. Climb the stairs to the attic and look in the wooden chest near the dormer window. Inside, you will find a single tin toy soldier. Pick it up to trigger a memory of Coen's older brother giving it to him before leaving for the war.
- Basement, the locked box. Descend to the basement and locate the small iron lockbox on the shelf beside the wine rack. It is unlocked, and opening it reveals a folded letter. Inspecting it triggers the final memory: Coen reading this letter after learning his brother would not be coming home.
When you interact with each anomaly, the memory flash plays automatically. These flashes serve as your progress tracker, and each one contains a brief line of dialogue from Coen that hints at the next location. Do not skip through them.
If you interact with an anomaly out of order, the house resets and you must begin the sequence again from the first anomaly. There is no on-screen counter, so pay close attention to which memories you have already seen.
Break the Loop and Escape the Dream
Once you have inspected all five anomalies in the correct order, return to the main hall. The family portrait above the fireplace now glows with the same pulsing white outline as the anomalies did. Interact with it to trigger a cutscene in which Coen confronts the memory of his brother's death and accepts the loss. The dream sequence collapses, and you wake up on the riverbank near Elara's millhouse.
Open your quest log to confirm that "Home Sweet Home" is marked as completed. If the quest does not show as finished, you likely missed an anomaly or interacted with one out of order, and you will need to reload your save and follow the numbered sequence above.
If You Are Stuck
If the house resets after an interaction, you have touched the wrong object. Do not try to guess the correct order from the memory flashes alone. Reload your save and follow the numbered sequence listed above, starting with the overturned stool in the kitchen.
If you have inspected all five anomalies but the portrait is not glowing, check that you have completed the basement lockbox memory. This is the most commonly missed step, as the basement entrance is hidden behind a rug in the study.
Claim Your Rewards
After you wake up, Elara is waiting nearby. Speak with her to receive your rewards: 1,200 experience points, 85 gold, and the item "Coen's Locket," a family keepsake that grants a small bonus to persuasion checks in dialogue. The locket appears in your inventory under the Misc section.
Note that the dream sequence is a one-time event. If you missed any optional dialogue during the dream, you cannot re-enter it to catch what you skipped. The cutscene dialogue is worth your attention, as the quest's outcome unlocks a new dialogue option with Elara that leads to a follow-up quest, "The Herbalist's Debt," which becomes available three days after completing this quest.
Common Mistakes to Avoid
- Trying to leave through the exits. The front door, windows, and back door all trigger the teleport loop. Stop attempting to escape physically and start examining objects instead.
- Interacting with anomalies out of order. The game does not number the anomalies explicitly, but the order above is fixed. If the house resets after an interaction, you have hit the wrong one. Reload and follow the sequence from the kitchen stool.
- Missing the basement entrance. The basement door is concealed beneath a rug in the study. If you cannot find the fifth anomaly, look for the rug's corner that can be pulled back.
- Skipping the memory flashes. They contain narrative context and a spoken hint from Coen about where to go next. Do not button-mash through them.
Continue Exploring Laslea Glen After Waking
With "Home Sweet Home" complete, check your map for other side quests in Laslea Glen. The region has several that become available as you progress through the game, including "The Herbalist's Debt," which Elara offers three days after this quest concludes.
Keep in mind that not every quest can be completed in a single playthrough of The Blood of Dawnwalker. Prioritize the quests that align with your build or the narrative choices you want to make. Use the rewards from this quest to upgrade your gear or stock up on supplies before tackling the next main story objective.
The dream loop in "Home Sweet Home" is designed to disorient you, but once you understand the pattern, the solution is straightforward: inspect the five anomalies in the order of Coen's memories, from the kitchen stool to the basement letter, and then confront the portrait in the main hall to break the cycle.





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