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Tim Schafer

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Thank You Bus Driver: How Double Fine Went Indie and Built a Game in Weeks

Thank You Bus Driver: How Double Fine Went Indie and Built a Game in Weeks

In July 2026, Double Fine Productions cut roughly a quarter of its staff. In October, it will ask players to slap jaywalkers with stretchy arms. Both of those things are true, and the distance...

LoVeRSaMaSep 28, 2026
Double Fine's First Post-Xbox Game Is a Chaotic Bus Sim About Slapping Rulebreakers

Double Fine's First Post-Xbox Game Is a Chaotic Bus Sim About Slapping Rulebreakers

There is a particular flavor of joy that only comes from a Double Fine announcement. The studio that brought us Psychonauts , Brutal Legend , and Grim Fandango has never been one to follow industry...

LoVeRSaMaSep 6, 2026
Double Fine Dangles Brütal Legend 2 Behind a $100 Million Kickstarter Dream

Double Fine Dangles Brütal Legend 2 Behind a $100 Million Kickstarter Dream

When Microsoft acquired Double Fine in 2019, it felt like a fairy-tale ending for one of the industry's most beloved indie studios. Tim Schafer's team would finally have the resources and security...

LoVeRSaMaSep 1, 2026
Psychonauts Dev Double Fine Is Independent Again - And Now Owns Every Game It Made Under Xbox, Publishing Rights Included

Psychonauts Dev Double Fine Is Independent Again - And Now Owns Every Game It Made Under Xbox, Publishing Rights Included

A Rare Win for Studio Independence Double Fine officially confirmed its return to independent status in a post on its official website , thanking Xbox for "seven great years together." The studio's...

LoVeRSaMaAug 21, 2026
Double Fine’s Independence Cost: 23 Laid Off Just Weeks After Xbox Exit

Double Fine’s Independence Cost: 23 Laid Off Just Weeks After Xbox Exit

On July 6, 2026, Double Fine Productions was given a new lease on life. As part of a historic restructuring that rocked the entire Xbox organization, the beloved studio behind Psychonauts 2 was one...

LoVeRSaMaJul 29, 2026
Xbox’s Weirdest Studio Is on a Roll: How Double Fine’s *Kiln* and *Keeper* Prove Creative Freedom Thrives Under Microsoft

Xbox’s Weirdest Studio Is on a Roll: How Double Fine’s *Kiln* and *Keeper* Prove Creative Freedom Thrives Under Microsoft

For years, fans worried that Microsoft's acquisition of Double Fine Productions in 2019 would sand down the studio's signature quirkiness. After a quiet period following Psychonauts 2 in 2021, those...

LoVeRSaMaApr 25, 2026