Tim Schafer

Thank You Bus Driver: How Double Fine Went Indie and Built a Game in Weeks
In July 2026, Double Fine Productions cut roughly a quarter of its staff. In October, it will ask players to slap jaywalkers with stretchy arms. Both of those things are true, and the distance...

Double Fine's First Post-Xbox Game Is a Chaotic Bus Sim About Slapping Rulebreakers
There is a particular flavor of joy that only comes from a Double Fine announcement. The studio that brought us Psychonauts , Brutal Legend , and Grim Fandango has never been one to follow industry...

Double Fine Dangles Brütal Legend 2 Behind a $100 Million Kickstarter Dream
When Microsoft acquired Double Fine in 2019, it felt like a fairy-tale ending for one of the industry's most beloved indie studios. Tim Schafer's team would finally have the resources and security...

Psychonauts Dev Double Fine Is Independent Again - And Now Owns Every Game It Made Under Xbox, Publishing Rights Included
A Rare Win for Studio Independence Double Fine officially confirmed its return to independent status in a post on its official website , thanking Xbox for "seven great years together." The studio's...

Double Fine’s Independence Cost: 23 Laid Off Just Weeks After Xbox Exit
On July 6, 2026, Double Fine Productions was given a new lease on life. As part of a historic restructuring that rocked the entire Xbox organization, the beloved studio behind Psychonauts 2 was one...

Xbox’s Weirdest Studio Is on a Roll: How Double Fine’s *Kiln* and *Keeper* Prove Creative Freedom Thrives Under Microsoft
For years, fans worried that Microsoft's acquisition of Double Fine Productions in 2019 would sand down the studio's signature quirkiness. After a quiet period following Psychonauts 2 in 2021, those...