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The Next StarCraft May Not Be Made by Blizzard - and It Could Be a Shooter

The Next StarCraft May Not Be Made by Blizzard - and It Could Be a Shooter

The image is seared into gaming history: thousands of fans packed into a Seoul esports stadium, screens towering overhead, as two players wage war with Zerg rushes and Protoss warp-ins. For over two...

LoVeRSaMaSep 2, 2026
Warhammer 40,000: Dawn of War 4 Delayed to December 3 - King Art Games Cites Quality and Performance

Warhammer 40,000: Dawn of War 4 Delayed to December 3 - King Art Games Cites Quality and Performance

The Dawn of War name carries a particular weight in real-time strategy circles. Relic Entertainment's 2004 original redefined how the genre handled base building and squad tactics, and its 2009...

LoVeRSaMaAug 13, 2026
Dawn of War 4: Adeptus Mechanicus Deep Dive — The Tech-Priests Finally Arrive

Dawn of War 4: Adeptus Mechanicus Deep Dive — The Tech-Priests Finally Arrive

When the Knight Castellan stomps onto the battlefield in Dawn of War 4 , the ground literally shakes—and so does the meta. After a divisive third entry, the beloved RTS franchise is shaping up for a...

LoVeRSaMaMay 8, 2026
Reviving Strategy: A Deep Dive into BattleGroupVR 2 and Homeworld: Vast Reaches

Reviving Strategy: A Deep Dive into BattleGroupVR 2 and Homeworld: Vast Reaches

Virtual reality has long been a playground for first-person shooters and immersive RPGs, but what about the strategy genre? Can VR breathe new life into the cerebral, methodical world of real-time strategy (RTS) games? Two titles, BattleGroupVR 2 and Homeworld: Vast Reaches, are stepping up to answer that question. These games promise to redefine how we think about strategy in VR, offering unique takes on the genre. But do they deliver? Let’s dive in. Gameplay Mechanics and Experience At the

LoVeRSaMaJan 27, 2025