RTS

The Next StarCraft May Not Be Made by Blizzard - and It Could Be a Shooter
The image is seared into gaming history: thousands of fans packed into a Seoul esports stadium, screens towering overhead, as two players wage war with Zerg rushes and Protoss warp-ins. For over two...

Warhammer 40,000: Dawn of War 4 Delayed to December 3 - King Art Games Cites Quality and Performance
The Dawn of War name carries a particular weight in real-time strategy circles. Relic Entertainment's 2004 original redefined how the genre handled base building and squad tactics, and its 2009...

Dawn of War 4: Adeptus Mechanicus Deep Dive — The Tech-Priests Finally Arrive
When the Knight Castellan stomps onto the battlefield in Dawn of War 4 , the ground literally shakes—and so does the meta. After a divisive third entry, the beloved RTS franchise is shaping up for a...

Reviving Strategy: A Deep Dive into BattleGroupVR 2 and Homeworld: Vast Reaches
Virtual reality has long been a playground for first-person shooters and immersive RPGs, but what about the strategy genre? Can VR breathe new life into the cerebral, methodical world of real-time strategy (RTS) games? Two titles, BattleGroupVR 2 and Homeworld: Vast Reaches, are stepping up to answer that question. These games promise to redefine how we think about strategy in VR, offering unique takes on the genre. But do they deliver? Let’s dive in. Gameplay Mechanics and Experience At the