When The Witcher 3: Wild Hunt launched in 2015, it was a masterpiece born from a budget of roughly $81 million. It redefined the role-playing genre, sold over 50 million copies, and cemented CD Projekt Red’s reputation as a studio that could deliver unparalleled depth and scale. Nearly a decade later, the studio is preparing its successor with an ambition that dwarfs its predecessor in every conceivable way. Analysts now estimate the budget for the next chapter, The Witcher 4, at a staggering $778.9 million—nearly ten times the cost of the game that built the legend.
This figure isn't just a number; it's a statement of intent. It raises a pivotal question for the entire industry: How does a studio plan to spend nearly a billion dollars on a single game, and what does this colossal investment signal for the future of The Witcher franchise and CD Projekt Red itself? The answers are taking shape across several ambitious pillars: a confirmed release window of "not before 2027," a planned six-year cycle for an entire new trilogy, a foundational shift to Unreal Engine 5, and the introduction of a new protagonist in Ciri. With the stakes never higher, this is the story of CDPR's monumental gamble to build a new legacy.
The Price of a New Legacy: Unpacking the Record-Breaking Budget
The projected $778.9 million budget for The Witcher 4 is a figure that recalibrates expectations for AAA game development. According to analysis from Noble Securities, this sum is split almost evenly, with roughly $389 million allocated for development and a similar $389 million reserved for marketing and promotional support. This 50/50 split highlights a modern reality: launching a blockbuster is as much about cutting through the noise in a crowded market as it is about crafting the game itself.
To understand the scale, context is critical. The Witcher 3, the franchise's high-water mark, was developed for approximately $81 million total. The studio's most recent major release, Cyberpunk 2077, required a massive $400 million investment, a sum that included its protracted development and recovery period post-launch. The Witcher 4's budget nearly doubles that of Cyberpunk. Furthermore, this is just the opening act. The same analyst projects the total cost for the entire new trilogy—encompassing The Witcher 4, 5, and 6—to reach approximately 3.2 billion złoty (roughly $780 million based on the Witcher 4 budget ratio).
This financial blueprint is directly tied to CD Projekt Red's recently raised profit goals. The studio is not funding a single game; it is financing a new foundational pillar for the next decade. The success of this first installment is paramount, as it must generate the revenue and player base to sustainably fuel two more major releases in rapid succession, securing the company's financial and creative future.

Building the Foundation: Development Scale and Technological Shift
To deliver on this ambition, CDPR is mobilizing at an unprecedented scale. As of November 2025, 447 developers were actively working on The Witcher 4 (codenamed "Project Polaris"). This dwarfs the core team of roughly 240 that built The Witcher 3. Full production commenced in November 2024, following a pre-production phase that began in May 2022, indicating a meticulous, multi-year planning process.
The most critical technical decision underpinning this new era is the shift from CDPR's proprietary REDengine to Unreal Engine 5. This move, supported by a partnership with Epic Games, is a strategic masterstroke cited as the key to the studio's aggressive six-year, three-game plan. Unreal Engine 5 provides a stable, cutting-edge foundation with tools like Nanite and Lumen, which can drastically accelerate the creation of vast, dense worlds. Perhaps more importantly, it allows the studio to use The Witcher 4 as a template. By building a comprehensive suite of assets, gameplay systems, and world-building tools in UE5 for the first game, CDPR plans to reuse and iterate upon this technology for the subsequent two titles, significantly shortening development cycles.
This "foundation-first" approach is the linchpin of the entire trilogy strategy. It transforms The Witcher 4 from a standalone sequel into the essential bedrock for a new saga, where efficiency and scalability are baked into the plan from day one.

A New Witcher's Tale: Story, Setting, and Cast
With Geralt's story concluded definitively in The Witcher 3, the franchise is passing the torch. The Witcher 4 will feature Ciri, the Lion Cub of Cintra and Geralt's adoptive daughter, as the new primary protagonist. This move carries immense narrative weight, freeing writers to explore new themes and conflicts beyond the original trilogy while maintaining a deep connection to the beloved lore. The voice of Ciri will be performed by Ciara Berkeley, taking over from Jo Wyatt.
The game is confirmed to be set after the events of The Witcher 3: Wild Hunt and will venture beyond the familiar swamps and cities of the Northern Kingdoms. Players will explore new regions, including the wealthy, neutral state of Kovir and its sister realm, Poviss. These areas, often referenced but never seen in the games, promise fresh political intrigue, landscapes, and cultures to discover. While Ciri takes center stage, fans will be reassured to know that Doug Cockle is confirmed to return, reprising his iconic role as the voice of Geralt of Rivia, likely in a supporting capacity.
The Marketing Machine and the Long Road to 2027
Public glimpses of the project have been tantalizing but sparse. The game was unveiled with a cinematic announcement trailer at The Game Awards in December 2024, followed by a PlayStation 5 tech demo showcasing in-engine visual fidelity in June 2025. Given CDPR's history of high-profile marketing campaigns—most notably the integration of Keanu Reeves into the very identity of Cyberpunk 2077—it is expected that a similarly ambitious promotional strategy will emerge as the 2027 window approaches.
Managing expectations is now a key part of the rollout. The studio's CFO has explicitly stated that the game will not be released before 2027, with analyst predictions pointing toward a late-2027 launch. This sets the stage for a long wait, a reality the community must grapple with. In the interim, interesting footnotes persist: an analyst has predicted potential new DLC for The Witcher 3 in 2026, perhaps to maintain engagement, while the fan community has shown its passion through projects like "The Witcher Online," a popular multiplayer mod downloaded over 10,000 times.
CD Projekt Red stands at a crossroads defined by legacy and redemption. The shadow of Cyberpunk 2077's tumultuous launch looms large, a stark reminder of the perils of unmatched hype. Simultaneously, the towering success of The Witcher 3 sets an almost impossibly high bar for quality and cultural impact. The $780 million bet on The Witcher 4 is the studio's answer to both challenges. It is a declaration that they are building not just a game, but an entirely new production paradigm—a reusable, scalable engine for fantasy storytelling designed to deliver a trilogy in the time it once took to make a single title.
This is more than a sequel; it is a foundational investment upon which the next decade of the company rests. Success means validating this new production model and launching a generation-defining saga. Failure risks not just a single game, but the viability of their entire decade-long plan. The success of Project Polaris will determine whether CDPR can successfully launch its new Witcher saga and secure its position as a leading RPG developer for a generation to come. The path to 2027 is long, but the scale of the ambition is already clear. The Continent is waiting, and its future has never been more expensive—or more promising.
Tags: The Witcher 4, CD Projekt Red, Game Development, Unreal Engine 5, Video Game Industry






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