On October 21, 2026, Electronic Arts published a memo promising to "invest heavily in Apex Legends over the next few years." The same day, Respawn Entertainment staff lost their jobs.
That contradiction is the doorway into the real story. BioWare's closure is the headline every outlet will write, and it is genuinely seismic: a 31-year-old RPG studio, the birthplace of Mass Effect and Dragon Age, shuttered alongside its Edmonton workspace and the early development of the next Mass Effect. But Bloomberg's reporting places roughly 50 of the approximately 400 cut roles at BioWare. The majority of the damage lands elsewhere, at studios whose names never appeared in EA's official announcement.
What EA Actually Announced, and What It Left Out
The memo, titled "Building EA's Next Chapter" and signed by President and Chief Studios Officer Cam Weber alongside President and COO David Tinson, confirmed several major moves. BioWare closes. The Edmonton workspace shuts. Early development on the next Mass Effect ends. The Sims' "Project Lotus" is paused in favor of "Project Evergreen." Full Circle, the studio behind 2025's skate. reboot, is reshaped into what the memo calls a "more focused, smaller team."
The numbers attached to the announcement are roughly 400 roles, about 3% of EA's approximately 14,500-strong workforce. EA's public memo does not state a headcount; the figure comes from Bloomberg, with Variety and Deadline framing it as the 3% figure. Either way, the math is uncomfortable for anyone focused solely on Edmonton.
What the memo did not do was name the other studios affected. Maxis, Full Circle, Ripple Effect, EA Motive and Respawn were first reported by Vertical Slice and corroborated by named employees posting on LinkedIn before Eurogamer, GameSpot and Rock Paper Shotgun picked up the story. These cuts are confirmed by affected employees and reported by multiple outlets, not by EA's own statement.
Some context for readers who came in later: BioWare was founded in 1995 in Edmonton by doctors Ray Muzyka and Greg Zeschuk, acquired by EA in 2007, and shipped Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Jade Empire, Mass Effect, Dragon Age and Anthem. Dragon Age: The Veilguard was its most recent release. BioWare's own statement confirmed the closure after "more than three decades." The Edmonton workspace closure means the studio ceases to exist as a physical presence.
The Money Behind the Memo
The restructuring did not emerge from nowhere. EA was taken private on August 4, 2026, in a $55 billion all-cash deal led by Saudi Arabia's Public Investment Fund, Silver Lake and Jared Kushner's Affinity Partners.
Ahead of closing, EA told debt investors it would cut $700 million in annual costs, with $170 million attributed to "organizational efficiencies." Reporting from Bloomberg's Jason Schreier, echoed across VGC, Polygon, Kotaku and Eurogamer, frames the October 21 cuts as that pledge being executed. That connection is analysis rather than EA's own framing, and the distinction matters.
EA frames the restructuring as strategic discipline: fewer bets, larger bets, better execution, centered on focusing on "fewer simultaneous, large-scale projects." The financial context suggests another reading. Secondary outlets cite roughly $1.8 billion per year in interest payments on the buyout debt, a figure that is reported, not confirmed by EA. If accurate, the annual interest on the buyout alone exceeds the entire cost-cut pledge, context that makes the pressure to trim studios legible.
The Studios Behind the Headline
Maxis
Senior creative director Anna Huerta was among those confirming layoffs publicly. The Sims' "Project Lotus" is shelved in favor of "Project Evergreen," a signal about where the franchise heads under private ownership. The language of the memo suggests consolidation around a single live platform rather than parallel projects.
Full Circle
The skate. reboot, launched in 2025 as a live-service title, now operates with a smaller team chasing what EA describes as a "clearer roadmap." The phrase is corporate, but the implication is plain: fewer people, narrower scope.
Respawn and Ripple Effect
Cuts landed on Apex Legends and Battlefield support teams, including a UX project manager and an operations product manager who confirmed their departures publicly. Meanwhile, EA is pairing Respawn with DICE on an unannounced project that Variety reports, citing multiple sources, is Star Wars: Battlefront 3 for Lucasfilm. EA has not named the project, and that distinction should travel with the claim.
EA Motive
Layoffs hit the Iron Man studio, though the project itself remains on track. That tension between people and products runs through the entire story: the game survives, the developers do not necessarily.
The Contradiction: "Invest Heavily" vs. Same-Day Layoffs
Return to the memo's promise. EA says it will "continue to invest heavily in Apex" with new multiplayer modes. The same document, on the same day, coincides with Respawn staff losing their jobs. Whatever the internal logic, the external message is dissonant.
What survives, per EA's own slate, is instructive. Marvel's Iron Man and the next Star Wars Jedi game remain on track. EA Sports is adding "Project Gridiron," described as a social-first open-world American football game, and a Fight Night revival sits in pre-production. These are the bets the post-buyout EA is placing.
The human accounting deserves equal weight. EA says it will support impacted employees in finding other roles internally. Weigh that against roughly 400 people and a shuttered Edmonton workspace. Internal placement at that scale is a tall order.
What the New EA Looks Like
The more useful question isn't whether BioWare is dead. It's what the closure reveals about the publisher that made it.
A 31-year-old RPG studio, one of the most storied in Western game development, accounts for roughly an eighth of a $170 million efficiency line. The loudest promise in the memo, heavy investment in Apex, is contradicted by the same day's layoffs. And the $700 million annual cost-cut pledge to debt investors is now partially paid, with more likely to come.
The open question is whether "fewer, larger projects" produces better games or simply a smaller, safer EA. Watch the unannounced Respawn and DICE collaboration, whatever it turns out to be. Watch whether Project Evergreen ships by its internal target, or whether the next round of cuts lands before it does. And watch a private company that no longer has to answer to public shareholders, only to the debt it took on to escape them.
A separate note, unrelated to EA's restructuring: Gravity Well, the studio founded by ex-Respawn developers, laid off more than 40 staff after losing its own funding in early October 2026. Those numbers are not part of EA's body count.






Comments
Join the Conversation
Share your thoughts, ask questions, and connect with other community members.
No comments yet
Be the first to share your thoughts!