For a decade, The Witcher 3: Wild Hunt's Blood and Wine has been the impossible standard, a full new region, a complete story, a game within a game. Hearts of Stone delivered a tightly crafted narrative with unforgettable characters. Together, they defined the gold standard for RPG expansions. But CD Projekt Red is now asking players to recalibrate those expectations.
During the Q1 2026 earnings call, joint CEO Michał Nowakowski confirmed the studio's "ambitious" goal to release three new Witcher games within a six-year window. When asked about room for expansions for the upcoming trilogy, his answer was direct: "It would be difficult." This article unpacks the strategic shift, what it means for The Witcher 4 and its sequels, and why CDPR is betting on frequency over post-launch depth.
The Announcement That Changed Everything
On May 27, 2026, CD Projekt Red held its Q1 earnings call and dropped two major pieces of news. The first was a surprise third expansion for The Witcher 3, co-developed with Fool's Theory. The second was the roadmap for the next generation of Witcher games. Nowakowski outlined the plan to deliver three games in the new saga (codenamed Polaris) within six years, starting with The Witcher 4.
Then came the question that every fan wanted answered: Given that aggressive schedule, could players expect expansions similar to Hearts of Stone or Blood and Wine? Nowakowski's response was unequivocal. "It would be difficult, to be very honest, for us to add an expansion to the upcoming trilogy." He clarified that this applied to all three entries, The Witcher 4, 5, and 6, not just the first one. The statement does not permanently rule out expansions; they could theoretically arrive after the six-year window closes. But during that period, none are planned.

The Trade-Off: Frequency Versus Depth
The six-year timeline implies a cadence of roughly one game every two years. That pace is only possible because of a fundamental technical shift: CDPR is building the entire trilogy on Unreal Engine 5, a shared technology stack that allows the studio to reuse assets, tools, and pipeline efficiencies across all three projects. This marks a sharp departure from the post-Witcher 3 model, where CDPR spent years polishing a single title before moving on. In the same six-year window that The Witcher 3 received Hearts of Stone and Blood and Wine, the new trilogy will deliver three full RPGs, but no equivalent post-launch content.
The new strategy seems designed to avoid the development bottlenecks that plagued Cyberpunk 2077's launch. By delivering games on a regular rhythm, CDPR maintains momentum and avoids the pressure of a single all-or-nothing release. But the trade-off is real. The studio sacrifices the kind of transformative, expansion-sized content that defined The Witcher 3's legacy. Blood and Wine was essentially a full game in its own right, a new map, new characters, new mechanics. That level of post-launch storytelling will not be part of the new trilogy during its development window. Players will get a new mainline Witcher RPG every two years, but should not expect the same depth of downloadable content.
The Witcher 4 and the Trilogy: What We Know So Far
The Witcher 4, codenamed Polaris, is in full production. According to industry reports (though not officially confirmed by CDPR), the team has reached nearly 500 developers, a sign of the scale the studio is betting on. The game stars Ciri as the protagonist and is built entirely on Unreal Engine 5, a first for the franchise. CFO Piotr Nielubowicz confirmed the game will not release before 2027. The trilogy will form a unified narrative arc, likely following Ciri's journey, and the shared engine will allow CDPR to streamline development across all three titles.
CDPR has repeatedly stated that it learned its lesson from Cyberpunk 2077's launch and is prioritizing quality for Witcher 4. The aggressive release schedule, however, could put pressure on that promise. Delivering a complete, polished RPG every two years is a tall order, even with a shared tech base. The studio is betting that the benefits of frequency outweigh the risks of rushing.

The Ironic Counterpoint: A Third Witcher 3 Expansion in 2027
On the same earnings call, CDPR surprised everyone by announcing The Witcher 3: Wild Hunt will receive a third expansion, Songs of the Past, set for 2027. Co-developed with Fool's Theory, it is described as "proper big" and "closer to Blood and Wine in scope."
This creates a fascinating contrast. The studio is delivering a massive expansion for an 11-year-old game while simultaneously telling fans not to expect similar content for the brand-new trilogy. The logic likely stems from resource allocation: the Witcher 3 expansion is handled by an external partner and does not compete for internal development bandwidth. Meanwhile, the three-game pipeline demands every available hand. It is a strange send-off, a nostalgic farewell to the old era and a sobering reminder of what the new one will lack.
A New Cadence for the Witcher Franchise
Nowakowski's phrasing, "it would be difficult", leaves the door slightly ajar. After the six-year trilogy window closes, CDPR could revisit individual games with post-launch expansions. But that seems like a distant possibility. The studio has other projects in the pipeline, including a Cyberpunk 2077 sequel (codenamed Orion) and a Witcher multiplayer spinoff (Project Sirius). Those competing priorities could complicate any future expansion plans even further.
For now, the message is clear: CDPR is prioritizing a steady rhythm of full game releases over the deep, standalone expansions that fans have come to love. This could be a wise move in a market where subscription services like Game Pass reward regular content drops. But it risks alienating players who view expansions as a core part of the Witcher experience. Blood and Wine was not just extra content, it was a culmination of everything the series did well. Without that kind of post-launch storytelling, each new game must feel complete and meaningful at launch, without relying on later fixes or additions.
CD Projekt Red is gambling that three full Witcher games in six years will more than compensate for the absence of Hearts of Stone-scale expansions. It is a high-stakes trade-off. The upcoming Witcher 3 expansion, Songs of the Past, serves as both a nostalgic farewell and a reminder of what the new trilogy will likely lack. The new Witcher age promises more games, but asks fans to accept a different kind of legacy, one built on rhythm rather than retrospect.






Comments
Join the Conversation
Share your thoughts, ask questions, and connect with other community members.
No comments yet
Be the first to share your thoughts!