Beyond Good & Evil 2's Miraculous Survival: How a 20-Year Development Saga Defied Ubisoft's Project Cull

LoVeRSaMa
LoVeRSaMa
January 22, 2026 at 4:12 PM · 4 min read
Beyond Good & Evil 2's Miraculous Survival: How a 20-Year Development Saga Defied Ubisoft's Project Cull

In the high-stakes world of AAA game development, cancellation is an ever-present specter. Few events make that reality more visceral than a major publisher’s portfolio purge. Ubisoft’s recent termination of the long-anticipated Prince of Persia: The Sands of Time remake—a project over six years in the making—serves as a stark, recent example of this brutal calculus. As the dust settled and the gaming community mourned that loss, a single, staggering question echoed with renewed force: How is Beyond Good & Evil 2 still alive?

The continued existence of Michel Ancel’s legendary space-faring sequel is not just notable; to many, it feels miraculous. In an industry where projects a fraction of its age are routinely shelved, the survival of a title synonymous with "development hell" defies conventional logic. This is not the story of a hypothetical future, but a present-day analysis of a 20-year odyssey, a corporate gamble of unprecedented scale, and the fragile, enduring hope that one of gaming’s greatest myths might yet become a reality.

The Great Ubisoft Purge and a Conspicuous Absence

Ubisoft’s strategic refocusing on its "biggest brands" has led to several high-profile cancellations, with the Prince of Persia remake being the most poignant. The project, once a beacon for fans, had struggled through multiple studio transfers and delays since its 2020 announcement. Its cancellation was a profound disappointment and a clear signal of the industry’s current economic pressures.

The immediate reaction on social media and gaming forums, however, quickly pivoted from grief to stunned disbelief. "They killed Prince of Persia but BG&E2 lives? What timeline is this?" read a typical post on X (formerly Twitter). The sentiment was echoed across Reddit and beyond: in a climate of cuts aimed at efficiency, the ongoing saga of gaming’s most infamous vaporware project was the ultimate contrast. A six-year development cycle was deemed untenable, while a two-decade saga, riddled with more restarts than a rogue-lite, was allowed to continue. This conspicuous absence from any cancellation list has become a story in itself.

A Development Odyssey: Surviving the Logical End

To understand why this survival feels miraculous, one must trace the epic scale of Beyond Good & Evil 2’s journey—a path marked not by progress, but by a series of events that each should have been its logical end.

The Lost Decade (2008-2017): A Project Presumed Dead

The story begins with a stunning cinematic trailer in 2008, following origins in 2007 under series creator Michel Ancel. Then came silence—a period of dormancy so long the project was universally assumed dead. This protracted radio silence earned the game a Guinness World Record for the longest development cycle for a video game, cementing its mythic, vaporware status. Most projects would have been canceled here.

The Ambitious Rebirth and Subsequent Turmoil (2017-2023): Leadership in Flux

The saga roared back to life at E3 2017 with a spectacular re-reveal, promising a vast, systemic solar system. Yet the ambitious production was immediately plagued by turmoil. First, visionary creator Michel Ancel departed Ubisoft (and the industry entirely) in 2020. Then, his talented successor, creative lead Emil Morel, tragically passed away in 2023. The project was reportedly rebooted multiple times, shifting scope and vision. For years, the only consistent updates were rumors of its imminent cancellation. Through all this, it endured.

Signs of Life: The Current State of Beyond Good & Evil 2

Against all odds, tangible signs of progress have emerged in recent years. Ubisoft has confirmed the project is alive and resides within its reorganized "Creative House 4," the internal division dedicated to narrative and fantasy titles like Avatar: Frontiers of Pandora. This placement suggests Ubisoft still views it as a prestige, story-driven experience.

The scale of the investment is reportedly staggering. According to a report from Insider Gaming, the project has been valued internally at over $500 million in development costs, a figure that, while unverified, hints at the immense resources already sunk into this endeavor. Leadership has also stabilized with the appointment of Fawzi Mesmar as creative director. A veteran with credits at DICE (Battlefield) and King (Candy Crush), Mesmar brings a blend of blockbuster action and systemic design expertise that could be crucial for finally steering the ship to port.

Perhaps the most concrete evidence for fans arrived with 2023’s Beyond Good & Evil: 20th Anniversary Edition. The remaster included a secret gallery featuring 3D models of characters from the sequel, a clear signal from the developers that the future project remains a living, breathing entity within Ubisoft Montpellier.

Why Did It Survive? Analyzing Ubisoft's Calculated Gamble

In a climate of cost-cutting, why spare the most expensive, longest-running project of all? The decision is a complex cocktail of sunk costs, brand equity, and strategic positioning that has evolved into a calculated corporate gamble.

First, the sunk cost fallacy may have transformed into a strategic imperative. With a reported half-billion dollars already invested, cancellation wouldn’t just mean writing off a loss; it would mean annihilating one of the largest investments in gaming history with zero return. The financial and reputational hit of such a public failure might be deemed more damaging than the risk of seeing it through.

Second, brand prestige remains potent. Beyond Good & Evil is a cult classic whose influence far outsells its original commercial performance. It represents artistic ambition and narrative depth—qualities Ubisoft is keen to highlight amidst a portfolio often criticized for formula. Its survival under the "Creative House 4" banner reinforces Ubisoft’s stated commitment to creative, director-driven games.

Furthermore, it is highly probable that Beyond Good & Evil 2 exists in a state of perpetual re-calibration, delayed repeatedly to meet an impossibly high bar for quality. This places immense, unprecedented pressure on the team. The game must now justify not only its own 20-year legend but also its survival over other worthy projects. It must, in essence, be extraordinary.

The survival of Beyond Good & Evil 2 is the latest, most dramatic chapter in a story that has captivated the industry for a generation. It is no longer merely a game in development; it is a monument to endurance, a test case in corporate patience, and a symbol of stubborn faith. Its escape from the fate of so many other projects is a louder statement than any trailer could make. By analyzing the reasons—the staggering sunk costs, the invaluable brand prestige, and the strategic placement within Creative House 4—we see a publisher that has doubled down, betting a fortune that this white whale can be caught. For the fans who have waited since the Bush administration, that bet remains a fragile, flickering, and undeniable beacon of hope. The dream, against all odds and logic, lives.

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